Others have specific bonuses for attackers or defenders, making them less valuable overall, but more valuable in specific situations.Įach room has two slots for players to work together to defend the room with their characters. For example, the Med Bay provides health buffs to attacking and defending characters, while the Armory gives global attack buffs. However, you control your offensive attack like you do in any other Marvel Strike Force mode.Įach helicarrier has 12 rooms, with each providing different benefits. Battles play out much like they do in modes like Arena you set a defense team to protect the room, but when the opposing Alliance attacks, your characters are controlled by A.I. You do this by using your ever-growing roster of heroes and villains. The goal of the mode is to attack an opposing Alliance's helicarrier while defending your own in head-to-head matches. In Alliance War, your Alliance of 24 players takes control of its own helicarrier. We wanted to not launch with Alliance War because the game was going to be a big enough challenge to get out there, but really design the game for Alliance War and design them hand in hand." "As live-service games mature – and certainly this is what we’re trying to do in this case – you kind of think about it the way you might concept a pilot for a TV show you don’t just think about what will happen in the pilot, you think about what will happen over the entire course of the show, hopefully running many, many seasons," FoxNext VP and GM Amir Rahimi says. ![]() Alliance War has been on the menu since the early days of Marvel Strike Force for a very good reason: The team created the mode the same day they drew up the concepts for the game itself.
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